DITL_7011.txt Items: (2 entries) 0: Bounds: x1=193, y1=273, x2=251, y2=293 Type: 4 Info: 'Weiter' 1: Bounds: x1=189, y1=269, x2=255, y2=297 Type: -128 Info: '' DITL_7010.txt Items: (2 entries) 0: Bounds: x1=193, y1=273, x2=251, y2=293 Type: 4 Info: 'Weiter' 1: Bounds: x1=189, y1=269, x2=255, y2=297 Type: -128 Info: '' DITL_7005.txt Items: (2 entries) 0: Bounds: x1=16, y1=44, x2=314, y2=77 Type: -120 Info: 'Du Ÿbernimmst das Spiel fŸr den Computerspieler nach diesem Zug.' 1: Bounds: x1=16, y1=16, x2=252, y2=32 Type: -120 Info: 'Bitte wartenÉ' DITL_7000.txt Items: (2 entries) 0: Bounds: x1=11, y1=15, x2=220, y2=31 Type: -120 Info: 'Pass 1 fŸr Spieler 1É' 1: Bounds: x1=13, y1=39, x2=113, y2=55 Type: 7 Info: 'X' DITL_6180.txt Items: (8 entries) 0: Bounds: x1=328, y1=186, x2=386, y2=206 Type: 4 Info: 'OK' 1: Bounds: x1=324, y1=182, x2=390, y2=210 Type: -128 Info: '' 2: Bounds: x1=16, y1=48, x2=391, y2=170 Type: 0 Info: '' 3: Bounds: x1=358, y1=4, x2=390, y2=36 Type: -128 Info: '' 4: Bounds: x1=16, y1=8, x2=128, y2=24 Type: -120 Info: 'Master Punkte:' 5: Bounds: x1=16, y1=32, x2=66, y2=48 Type: -120 Info: 'Name' 6: Bounds: x1=141, y1=32, x2=216, y2=48 Type: -120 Info: 'Punkte' 7: Bounds: x1=266, y1=32, x2=341, y2=48 Type: -120 Info: 'Rang' DITL_6170.txt Items: (11 entries) 0: Bounds: x1=368, y1=188, x2=426, y2=208 Type: 4 Info: 'OK' 1: Bounds: x1=364, y1=184, x2=430, y2=212 Type: -128 Info: '' 2: Bounds: x1=44, y1=40, x2=426, y2=58 Type: 0 Info: '' 3: Bounds: x1=44, y1=76, x2=426, y2=94 Type: 0 Info: '' 4: Bounds: x1=44, y1=112, x2=426, y2=130 Type: 0 Info: '' 5: Bounds: x1=44, y1=148, x2=426, y2=166 Type: 0 Info: '' 6: Bounds: x1=4, y1=32, x2=36, y2=64 Type: 0 Info: '' 7: Bounds: x1=4, y1=68, x2=36, y2=100 Type: 0 Info: '' 8: Bounds: x1=4, y1=104, x2=36, y2=136 Type: 0 Info: '' 9: Bounds: x1=4, y1=140, x2=36, y2=172 Type: 0 Info: '' 10: Bounds: x1=4, y1=4, x2=290, y2=21 Type: -120 Info: 'Ein Entwicklungsprogramm streichen? ' DITL_6160.txt Items: (15 entries) 0: Bounds: x1=288, y1=200, x2=346, y2=220 Type: 4 Info: 'OK' 1: Bounds: x1=284, y1=196, x2=350, y2=224 Type: -128 Info: '' 2: Bounds: x1=204, y1=44, x2=334, y2=60 Type: -120 Info: '4,999,999,999' 3: Bounds: x1=204, y1=68, x2=334, y2=84 Type: -120 Info: '' 4: Bounds: x1=204, y1=92, x2=334, y2=108 Type: -120 Info: '' 5: Bounds: x1=204, y1=116, x2=334, y2=132 Type: -120 Info: '' 6: Bounds: x1=204, y1=140, x2=334, y2=156 Type: -120 Info: '' 7: Bounds: x1=204, y1=164, x2=334, y2=180 Type: -120 Info: '' 8: Bounds: x1=12, y1=12, x2=216, y2=28 Type: -120 Info: 'Statistiken fŸr dieses Spiel' 9: Bounds: x1=16, y1=44, x2=176, y2=60 Type: -120 Info: 'Bevšlkerung insgesamt' 10: Bounds: x1=16, y1=68, x2=176, y2=84 Type: -120 Info: 'Eigene Verluste:' 11: Bounds: x1=16, y1=92, x2=182, y2=108 Type: -120 Info: 'Verluste der Gegner: ' 12: Bounds: x1=16, y1=116, x2=176, y2=132 Type: -120 Info: 'Anzahl gebauter Schiffe:' 13: Bounds: x1=16, y1=140, x2=197, y2=156 Type: -120 Info: 'Anzahl zerstšrter Schiffe:' 14: Bounds: x1=16, y1=164, x2=182, y2=196 Type: -120 Info: 'Schiffsverluste der Gegner:' DITL_6150.txt Items: (29 entries) 0: Bounds: x1=400, y1=266, x2=458, y2=286 Type: 4 Info: 'OK' 1: Bounds: x1=324, y1=266, x2=382, y2=286 Type: 4 Info: 'Abbruch' 2: Bounds: x1=396, y1=262, x2=462, y2=290 Type: -128 Info: '' 3: Bounds: x1=290, y1=44, x2=483, y2=60 Type: 5 Info: 'Zeige den Weg der Schiffe' 4: Bounds: x1=16, y1=44, x2=251, y2=60 Type: 5 Info: 'Planeten automatisch sortieren' 5: Bounds: x1=16, y1=64, x2=189, y2=80 Type: 5 Info: 'Nachrichten anzeigen' 6: Bounds: x1=28, y1=104, x2=216, y2=120 Type: 5 Info: 'Konflikte anzeigen' 7: Bounds: x1=298, y1=116, x2=437, y2=132 Type: 16 Info: '' 8: Bounds: x1=156, y1=174, x2=286, y2=190 Type: 7 Info: 'È' 9: Bounds: x1=16, y1=194, x2=192, y2=210 Type: 5 Info: 'Kampf anzeigen' 10: Bounds: x1=200, y1=194, x2=409, y2=211 Type: 5 Info: 'Flotten schie§en gemeinsam' 11: Bounds: x1=16, y1=124, x2=250, y2=140 Type: 5 Info: 'Spieltips anzeigen.' 12: Bounds: x1=290, y1=64, x2=470, y2=80 Type: 5 Info: 'Temp. in Grad Celsius' 13: Bounds: x1=28, y1=84, x2=271, y2=100 Type: 5 Info: 'Aber nur die wichtigsten' 14: Bounds: x1=158, y1=238, x2=288, y2=254 Type: 7 Info: 'Ü' 15: Bounds: x1=334, y1=238, x2=354, y2=254 Type: -120 Info: '99' 16: Bounds: x1=188, y1=0, x2=286, y2=15 Type: -120 Info: 'Einstellungen ' 17: Bounds: x1=282, y1=92, x2=418, y2=108 Type: -120 Info: 'Dein Kennwort:' 18: Bounds: x1=16, y1=174, x2=111, y2=190 Type: -120 Info: 'Konfliktzeit:' 19: Bounds: x1=116, y1=174, x2=150, y2=190 Type: -120 Info: 'Fix' 20: Bounds: x1=292, y1=174, x2=335, y2=190 Type: -120 Info: 'Lahm' 21: Bounds: x1=22, y1=238, x2=112, y2=254 Type: -120 Info: 'Abfragezeit:' 22: Bounds: x1=118, y1=238, x2=151, y2=254 Type: -120 Info: 'Fix' 23: Bounds: x1=294, y1=238, x2=329, y2=254 Type: -120 Info: 'Lau' 24: Bounds: x1=358, y1=238, x2=433, y2=254 Type: -120 Info: 'Sek.' 25: Bounds: x1=8, y1=24, x2=191, y2=40 Type: -120 Info: 'Nach jedem Spielzug:' 26: Bounds: x1=282, y1=24, x2=444, y2=40 Type: -120 Info: 'Auf der Sternenkarte:' 27: Bounds: x1=8, y1=154, x2=180, y2=169 Type: -120 Info: 'Bei der Anzeige der KŠmpfe:' 28: Bounds: x1=6, y1=218, x2=400, y2=234 Type: -120 Info: 'Rechenzeit fŸr die Abfrage, ob alle Spieler fertig sind:' DITL_6141.txt Items: (4 entries) 0: Bounds: x1=160, y1=160, x2=218, y2=180 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=10, x2=230, y2=97 Type: -120 Info: '^0^1^2^3' 2: Bounds: x1=156, y1=156, x2=222, y2=184 Type: -128 Info: '' 3: Bounds: x1=10, y1=110, x2=84, y2=184 Type: -64 Info: ' À' DITL_6140.txt Items: (4 entries) 0: Bounds: x1=160, y1=160, x2=218, y2=180 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=10, x2=230, y2=97 Type: -120 Info: '^0^1^2^3' 2: Bounds: x1=156, y1=156, x2=222, y2=184 Type: -128 Info: '' 3: Bounds: x1=10, y1=110, x2=84, y2=184 Type: -64 Info: ' Ì' DITL_6130.txt Items: (5 entries) 0: Bounds: x1=274, y1=180, x2=332, y2=200 Type: 4 Info: 'OK' 1: Bounds: x1=274, y1=140, x2=332, y2=160 Type: 4 Info: 'Abbruch' 2: Bounds: x1=270, y1=176, x2=336, y2=204 Type: -128 Info: '' 3: Bounds: x1=20, y1=20, x2=247, y2=202 Type: 0 Info: '' 4: Bounds: x1=20, y1=0, x2=252, y2=18 Type: -120 Info: 'Ich Ÿbergebe meine Sachen an:' DITL_6120.txt Items: (9 entries) 0: Bounds: x1=384, y1=168, x2=442, y2=188 Type: 4 Info: 'Geben' 1: Bounds: x1=384, y1=140, x2=442, y2=160 Type: 4 Info: 'Abbruch' 2: Bounds: x1=380, y1=164, x2=446, y2=192 Type: -128 Info: '' 3: Bounds: x1=20, y1=20, x2=247, y2=202 Type: 0 Info: '' 4: Bounds: x1=263, y1=40, x2=335, y2=56 Type: 16 Info: '0' 5: Bounds: x1=263, y1=100, x2=335, y2=116 Type: 16 Info: '0' 6: Bounds: x1=260, y1=20, x2=423, y2=36 Type: -120 Info: 'Geld:' 7: Bounds: x1=260, y1=80, x2=422, y2=95 Type: -120 Info: 'Metall:' 8: Bounds: x1=20, y1=1, x2=173, y2=19 Type: -120 Info: 'Ein Geschenk fŸr:' DITL_6100.txt Items: (6 entries) 0: Bounds: x1=277, y1=262, x2=359, y2=282 Type: 4 Info: 'OK' 1: Bounds: x1=273, y1=258, x2=363, y2=286 Type: -128 Info: '' 2: Bounds: x1=13, y1=26, x2=363, y2=252 Type: 0 Info: '' 3: Bounds: x1=169, y1=260, x2=266, y2=280 Type: -120 Info: 'Smart' 4: Bounds: x1=13, y1=2, x2=299, y2=22 Type: -120 Info: 'Liste der Spieler und Ihre Spielstufe:' 5: Bounds: x1=13, y1=260, x2=168, y2=279 Type: -120 Info: 'Computer Intelligenz:' DITL_6080.txt Items: (22 entries) 0: Bounds: x1=366, y1=272, x2=424, y2=292 Type: 4 Info: 'Urknall' 1: Bounds: x1=288, y1=272, x2=346, y2=292 Type: 4 Info: 'Abbruch' 2: Bounds: x1=362, y1=268, x2=428, y2=296 Type: -128 Info: '' 3: Bounds: x1=160, y1=40, x2=432, y2=87 Type: 0 Info: '' 4: Bounds: x1=8, y1=40, x2=100, y2=87 Type: 0 Info: '' 5: Bounds: x1=8, y1=116, x2=190, y2=163 Type: 0 Info: '' 6: Bounds: x1=204, y1=116, x2=431, y2=163 Type: 0 Info: '' 7: Bounds: x1=232, y1=172, x2=362, y2=188 Type: 7 Info: 'À' 8: Bounds: x1=212, y1=172, x2=231, y2=187 Type: -120 Info: '20' 9: Bounds: x1=8, y1=196, x2=106, y2=214 Type: 5 Info: 'Allianzen' 10: Bounds: x1=172, y1=220, x2=328, y2=240 Type: 7 Info: '¬' 11: Bounds: x1=172, y1=196, x2=427, y2=216 Type: 7 Info: '¢' 12: Bounds: x1=160, y1=276, x2=188, y2=292 Type: -120 Info: '999' 13: Bounds: x1=8, y1=220, x2=151, y2=238 Type: 5 Info: 'GlŸck beim Kampf' 14: Bounds: x1=8, y1=244, x2=425, y2=262 Type: 5 Info: 'Autom. Zugende fŸr abgemeldete Spieler' 15: Bounds: x1=160, y1=0, x2=300, y2=16 Type: -120 Info: 'Neues Universum' 16: Bounds: x1=160, y1=20, x2=252, y2=38 Type: -120 Info: 'Form:' 17: Bounds: x1=8, y1=20, x2=117, y2=38 Type: -120 Info: 'Dichte:' 18: Bounds: x1=8, y1=96, x2=188, y2=114 Type: -120 Info: 'Computer Intelligenz:' 19: Bounds: x1=8, y1=172, x2=209, y2=188 Type: -120 Info: 'Anzahl der Computerspieler' 20: Bounds: x1=204, y1=96, x2=326, y2=113 Type: -120 Info: 'Grš§e:' 21: Bounds: x1=8, y1=276, x2=158, y2=292 Type: -120 Info: 'Schwierigkeitsgrad:' DITL_6070.txt Items: (12 entries) 0: Bounds: x1=269, y1=284, x2=327, y2=304 Type: 4 Info: 'Senden' 1: Bounds: x1=192, y1=285, x2=250, y2=305 Type: 4 Info: 'Lšschen' 2: Bounds: x1=265, y1=280, x2=331, y2=308 Type: -128 Info: '' 3: Bounds: x1=81, y1=33, x2=128, y2=215 Type: 0 Info: '' 4: Bounds: x1=154, y1=33, x2=381, y2=215 Type: 0 Info: '' 5: Bounds: x1=154, y1=7, x2=355, y2=24 Type: -120 Info: ':' 6: Bounds: x1=342, y1=284, x2=400, y2=304 Type: 4 Info: 'Fertig' 7: Bounds: x1=156, y1=224, x2=253, y2=240 Type: -120 Info: 'Mitteilung:' 8: Bounds: x1=156, y1=244, x2=397, y2=261 Type: 16 Info: '' 9: Bounds: x1=6, y1=7, x2=137, y2=25 Type: -120 Info: 'Sende Mitteilung:' 10: Bounds: x1=44, y1=47, x2=74, y2=63 Type: -120 Info: 'An:' 11: Bounds: x1=15, y1=85, x2=74, y2=101 Type: -120 Info: 'Inhalt:' DITL_6060.txt Items: (11 entries) 0: Bounds: x1=416, y1=248, x2=474, y2=268 Type: 4 Info: 'OK' 1: Bounds: x1=412, y1=244, x2=478, y2=272 Type: -128 Info: '' 2: Bounds: x1=340, y1=248, x2=405, y2=268 Type: 4 Info: 'Abbruch' 3: Bounds: x1=36, y1=56, x2=441, y2=236 Type: 0 Info: '' 4: Bounds: x1=108, y1=248, x2=174, y2=268 Type: 4 Info: 'Gruppe' 5: Bounds: x1=184, y1=248, x2=250, y2=268 Type: 4 Info: 'Einzeln' 6: Bounds: x1=16, y1=248, x2=88, y2=268 Type: 4 Info: 'Andere' 7: Bounds: x1=260, y1=248, x2=326, y2=268 Type: 4 Info: 'Splitten' 8: Bounds: x1=13, y1=0, x2=165, y2=16 Type: -120 Info: 'Aufteilung der Schiffe:' 9: Bounds: x1=16, y1=18, x2=363, y2=35 Type: -120 Info: '¥ÊKlicke und bewege die gewŸnschte Flotte.' 10: Bounds: x1=16, y1=35, x2=362, y2=51 Type: -120 Info: '¥ÊShift-Klick selektiert alle Schiffe.' DITL_6056.txt Items: (6 entries) 0: Bounds: x1=468, y1=264, x2=522, y2=284 Type: 4 Info: 'OK' 1: Bounds: x1=464, y1=260, x2=526, y2=288 Type: -128 Info: '' 2: Bounds: x1=4, y1=20, x2=488, y2=243 Type: 0 Info: '' 3: Bounds: x1=4, y1=247, x2=456, y2=294 Type: 0 Info: '' 4: Bounds: x1=4, y1=295, x2=456, y2=302 Type: -128 Info: '' 5: Bounds: x1=4, y1=1, x2=456, y2=18 Type: -120 Info: 'Statistik der letzten 1000 Jahre' DITL_6055.txt Items: (6 entries) 0: Bounds: x1=468, y1=266, x2=522, y2=286 Type: 4 Info: 'OK' 1: Bounds: x1=464, y1=262, x2=526, y2=290 Type: -128 Info: '' 2: Bounds: x1=4, y1=20, x2=488, y2=243 Type: 0 Info: '' 3: Bounds: x1=4, y1=247, x2=456, y2=294 Type: 0 Info: '' 4: Bounds: x1=4, y1=295, x2=456, y2=302 Type: -128 Info: '' 5: Bounds: x1=4, y1=1, x2=456, y2=18 Type: -120 Info: 'Darstellung der Geschichte des Spiels.' DITL_6050.txt Items: (5 entries) 0: Bounds: x1=400, y1=260, x2=458, y2=280 Type: 4 Info: 'OK' 1: Bounds: x1=396, y1=256, x2=462, y2=284 Type: -128 Info: '' 2: Bounds: x1=13, y1=26, x2=468, y2=251 Type: 0 Info: '' 3: Bounds: x1=290, y1=260, x2=377, y2=280 Type: 4 Info: 'Zeige Level' 4: Bounds: x1=13, y1=2, x2=467, y2=21 Type: -120 Info: 'Vergleich der 99 verbleibenden Spieler im Jahr 9999:' DITL_6040.txt Items: (6 entries) 0: Bounds: x1=321, y1=264, x2=403, y2=284 Type: 4 Info: 'OK' 1: Bounds: x1=317, y1=260, x2=407, y2=288 Type: -128 Info: '' 2: Bounds: x1=229, y1=264, x2=311, y2=284 Type: 4 Info: 'Zum Stern' 3: Bounds: x1=13, y1=26, x2=375, y2=248 Type: 0 Info: '' 4: Bounds: x1=21, y1=264, x2=221, y2=284 Type: 7 Info: '˜' 5: Bounds: x1=13, y1=2, x2=253, y2=23 Type: -120 Info: 'Liste der erforschten Sterne' DITL_6030.txt Items: (6 entries) 0: Bounds: x1=364, y1=264, x2=446, y2=284 Type: 4 Info: 'OK' 1: Bounds: x1=360, y1=260, x2=450, y2=288 Type: -128 Info: '' 2: Bounds: x1=260, y1=264, x2=342, y2=284 Type: 4 Info: 'Zur Flotte' 3: Bounds: x1=13, y1=26, x2=468, y2=252 Type: 0 Info: '' 4: Bounds: x1=13, y1=265, x2=213, y2=285 Type: 7 Info: 'Ž' 5: Bounds: x1=13, y1=2, x2=145, y2=22 Type: -120 Info: 'Liste aller Flotten:' DITL_6000.txt Items: (44 entries) 0: Bounds: x1=420, y1=276, x2=478, y2=296 Type: 4 Info: 'OK' 1: Bounds: x1=348, y1=276, x2=406, y2=296 Type: 4 Info: 'Abbruch' 2: Bounds: x1=416, y1=272, x2=482, y2=300 Type: -128 Info: '' 3: Bounds: x1=460, y1=196, x2=480, y2=216 Type: 4 Info: '+' 4: Bounds: x1=460, y1=220, x2=480, y2=240 Type: 4 Info: '-' 5: Bounds: x1=428, y1=208, x2=455, y2=224 Type: 16 Info: '999' 6: Bounds: x1=111, y1=276, x2=198, y2=296 Type: 4 Info: 'Kein Schrott' 7: Bounds: x1=2, y1=2, x2=139, y2=269 Type: 0 Info: '' 8: Bounds: x1=184, y1=4, x2=304, y2=44 Type: 0 Info: '' 9: Bounds: x1=176, y1=52, x2=316, y2=68 Type: 16 Info: 'Edit Text' 10: Bounds: x1=156, y1=78, x2=332, y2=98 Type: 7 Info: '' 11: Bounds: x1=240, y1=102, x2=322, y2=118 Type: -120 Info: '$99,999,999' 12: Bounds: x1=240, y1=122, x2=322, y2=138 Type: -120 Info: 'ProCost' 13: Bounds: x1=240, y1=142, x2=322, y2=158 Type: -120 Info: 'MetalCost' 14: Bounds: x1=215, y1=166, x2=257, y2=182 Type: -120 Info: '99/99' 15: Bounds: x1=215, y1=186, x2=257, y2=202 Type: -120 Info: '99' 16: Bounds: x1=215, y1=206, x2=257, y2=222 Type: -120 Info: '99' 17: Bounds: x1=215, y1=226, x2=257, y2=242 Type: -120 Info: '99' 18: Bounds: x1=215, y1=246, x2=257, y2=262 Type: -120 Info: '99' 19: Bounds: x1=260, y1=166, x2=330, y2=182 Type: 7 Info: 'z' 20: Bounds: x1=260, y1=186, x2=330, y2=202 Type: 7 Info: '{' 21: Bounds: x1=260, y1=206, x2=330, y2=222 Type: 7 Info: '|' 22: Bounds: x1=260, y1=226, x2=330, y2=242 Type: 7 Info: '}' 23: Bounds: x1=260, y1=246, x2=330, y2=262 Type: 7 Info: '~' 24: Bounds: x1=388, y1=132, x2=427, y2=148 Type: -120 Info: '999' 25: Bounds: x1=424, y1=156, x2=463, y2=172 Type: -120 Info: '9,999' 26: Bounds: x1=434, y1=4, x2=497, y2=54 Type: -128 Info: '' 27: Bounds: x1=434, y1=64, x2=497, y2=114 Type: -128 Info: '' 28: Bounds: x1=344, y1=26, x2=432, y2=42 Type: -120 Info: '$100,000,000' 29: Bounds: x1=344, y1=86, x2=432, y2=102 Type: -120 Info: '999,999' 30: Bounds: x1=230, y1=276, x2=294, y2=296 Type: 4 Info: 'Maximal' 31: Bounds: x1=160, y1=102, x2=239, y2=118 Type: -120 Info: 'Entwickeln:' 32: Bounds: x1=160, y1=122, x2=239, y2=138 Type: -120 Info: 'Produktion:' 33: Bounds: x1=160, y1=142, x2=238, y2=158 Type: -120 Info: 'Metall:' 34: Bounds: x1=152, y1=166, x2=199, y2=182 Type: -120 Info: 'Weite' 35: Bounds: x1=152, y1=186, x2=199, y2=202 Type: -120 Info: 'Tempo' 36: Bounds: x1=152, y1=206, x2=213, y2=222 Type: -120 Info: 'Waffen' 37: Bounds: x1=152, y1=226, x2=207, y2=242 Type: -120 Info: 'Schild' 38: Bounds: x1=152, y1=246, x2=202, y2=262 Type: -120 Info: 'Mini' 39: Bounds: x1=348, y1=132, x2=386, y2=148 Type: -120 Info: 'Geb.:' 40: Bounds: x1=348, y1=156, x2=421, y2=172 Type: -120 Info: 'Noch da:' 41: Bounds: x1=344, y1=6, x2=400, y2=23 Type: -120 Info: 'Konto:' 42: Bounds: x1=344, y1=66, x2=390, y2=82 Type: -120 Info: 'Metall:' 43: Bounds: x1=348, y1=208, x2=423, y2=224 Type: -120 Info: 'Baue:' DITL_5051.txt Items: (4 entries) 0: Bounds: x1=80, y1=220, x2=151, y2=240 Type: 4 Info: 'SchadeÉ' 1: Bounds: x1=76, y1=216, x2=155, y2=244 Type: -128 Info: '' 2: Bounds: x1=39, y1=52, x2=188, y2=204 Type: -64 Info: ' Ô' 3: Bounds: x1=13, y1=13, x2=222, y2=47 Type: -120 Info: 'Leider wurdest Du aus dem Spiel geworfen!' DITL_5050.txt Items: (4 entries) 0: Bounds: x1=80, y1=220, x2=151, y2=240 Type: 4 Info: 'SchadeÉ' 1: Bounds: x1=76, y1=216, x2=155, y2=244 Type: -128 Info: '' 2: Bounds: x1=39, y1=52, x2=188, y2=203 Type: -64 Info: ' à' 3: Bounds: x1=13, y1=13, x2=222, y2=47 Type: -120 Info: 'Leider wurdest Du aus dem Spiel geworfen!' DITL_5041.txt Items: (4 entries) 0: Bounds: x1=92, y1=220, x2=150, y2=240 Type: 4 Info: 'OK' 1: Bounds: x1=88, y1=216, x2=154, y2=244 Type: -128 Info: '' 2: Bounds: x1=13, y1=13, x2=215, y2=49 Type: -120 Info: 'Herzlichen GlŸckwunsch! Du hast die Galaxis erobert.' 3: Bounds: x1=39, y1=52, x2=188, y2=203 Type: -64 Info: ' Ê' DITL_5040.txt Items: (4 entries) 0: Bounds: x1=92, y1=220, x2=150, y2=240 Type: 4 Info: 'OK' 1: Bounds: x1=88, y1=216, x2=154, y2=244 Type: -128 Info: '' 2: Bounds: x1=13, y1=13, x2=215, y2=49 Type: -120 Info: 'Herzlichen GlŸckwunsch! Du hast die Galaxis erobert.' 3: Bounds: x1=39, y1=52, x2=188, y2=203 Type: -64 Info: ' Ö' DITL_5030.txt Items: (3 entries) 0: Bounds: x1=234, y1=195, x2=292, y2=215 Type: 4 Info: 'OK' 1: Bounds: x1=13, y1=13, x2=297, y2=99 Type: -120 Info: 'Hoppala! Leider ist irgend ein Fehler bei Ho! aufgetreten. Bitte aufschreiben, wie es passiert ist und an uns schicken.' 2: Bounds: x1=13, y1=104, x2=295, y2=185 Type: -120 Info: '^0^1^2^3' DITL_5010.txt Items: (3 entries) 0: Bounds: x1=156, y1=156, x2=214, y2=176 Type: 4 Info: 'OK' 1: Bounds: x1=13, y1=117, x2=87, y2=191 Type: -64 Info: ' Ì' 2: Bounds: x1=12, y1=8, x2=236, y2=116 Type: -120 Info: '^0^1^2^3' DITL_5000.txt Items: (5 entries) 0: Bounds: x1=234, y1=104, x2=306, y2=124 Type: 4 Info: 'Speichern' 1: Bounds: x1=26, y1=104, x2=100, y2=124 Type: 4 Info: 'Verlieren' 2: Bounds: x1=148, y1=104, x2=215, y2=124 Type: 4 Info: 'Abbruch' 3: Bounds: x1=78, y1=13, x2=306, y2=86 Type: -120 Info: '^0, mšchtest Du die €nderungen speichern, bevor Ho! beendet wird?' 4: Bounds: x1=13, y1=13, x2=45, y2=45 Type: -96 Info: '' DITL_4130.txt Items: (24 entries) 0: Bounds: x1=312, y1=160, x2=370, y2=180 Type: 4 Info: 'OK' 1: Bounds: x1=232, y1=160, x2=290, y2=180 Type: 4 Info: 'Abbruch' 2: Bounds: x1=308, y1=156, x2=374, y2=184 Type: -128 Info: '' 3: Bounds: x1=308, y1=12, x2=386, y2=26 Type: -120 Info: 'Arkaid' 4: Bounds: x1=308, y1=32, x2=383, y2=46 Type: -120 Info: 'Nicht erforscht.' 5: Bounds: x1=308, y1=52, x2=383, y2=66 Type: -120 Info: 'Unbekannt' 6: Bounds: x1=88, y1=112, x2=163, y2=126 Type: -120 Info: 'Unbekannt' 7: Bounds: x1=88, y1=132, x2=163, y2=146 Type: -120 Info: 'Unbekannt' 8: Bounds: x1=88, y1=152, x2=163, y2=166 Type: -120 Info: 'Unbekannt' 9: Bounds: x1=88, y1=172, x2=163, y2=186 Type: -120 Info: 'Unbekannt' 10: Bounds: x1=308, y1=128, x2=383, y2=142 Type: -120 Info: 'Unbekannt' 11: Bounds: x1=308, y1=74, x2=383, y2=88 Type: -120 Info: 'Kein Konflikt.' 12: Bounds: x1=308, y1=98, x2=383, y2=112 Type: -120 Info: 'n/v' 13: Bounds: x1=6, y1=6, x2=196, y2=106 Type: -128 Info: '' 14: Bounds: x1=224, y1=12, x2=298, y2=26 Type: -120 Info: 'Planet:' 15: Bounds: x1=224, y1=52, x2=299, y2=66 Type: -120 Info: 'Bevšlkerung:' 16: Bounds: x1=8, y1=132, x2=83, y2=146 Type: -120 Info: 'Temperatur:' 17: Bounds: x1=8, y1=112, x2=83, y2=126 Type: -120 Info: 'Grav.:' 18: Bounds: x1=8, y1=152, x2=83, y2=166 Type: -120 Info: 'Metall:' 19: Bounds: x1=8, y1=172, x2=83, y2=186 Type: -120 Info: 'Gehšrt:' 20: Bounds: x1=224, y1=32, x2=299, y2=46 Type: -120 Info: 'Info Datum:' 21: Bounds: x1=224, y1=74, x2=301, y2=88 Type: -120 Info: 'Gefecht war:' 22: Bounds: x1=224, y1=128, x2=299, y2=142 Type: -120 Info: 'Profit:' 23: Bounds: x1=224, y1=94, x2=299, y2=127 Type: -120 Info: 'Schiffe gebaut:' DITL_4110.txt Items: (28 entries) 0: Bounds: x1=308, y1=224, x2=366, y2=244 Type: 4 Info: 'OK' 1: Bounds: x1=304, y1=220, x2=370, y2=248 Type: -128 Info: '' 2: Bounds: x1=164, y1=84, x2=239, y2=100 Type: -120 Info: 'Humans' 3: Bounds: x1=164, y1=104, x2=239, y2=120 Type: -120 Info: 'Comp' 4: Bounds: x1=324, y1=184, x2=399, y2=200 Type: -120 Info: 'Art' 5: Bounds: x1=244, y1=184, x2=319, y2=200 Type: -120 Info: 'Dichte' 6: Bounds: x1=164, y1=184, x2=239, y2=200 Type: -120 Info: 'Size' 7: Bounds: x1=164, y1=144, x2=239, y2=160 Type: -120 Info: 'Int' 8: Bounds: x1=164, y1=164, x2=239, y2=180 Type: -120 Info: 'GameDate' 9: Bounds: x1=164, y1=124, x2=239, y2=140 Type: -120 Info: 'Allies' 10: Bounds: x1=164, y1=44, x2=269, y2=60 Type: -120 Info: 'Realzeit' 11: Bounds: x1=164, y1=64, x2=239, y2=80 Type: -120 Info: 'Bonus' 12: Bounds: x1=164, y1=24, x2=363, y2=41 Type: -120 Info: 'Name' 13: Bounds: x1=164, y1=204, x2=239, y2=220 Type: -120 Info: 'Skill' 14: Bounds: x1=164, y1=224, x2=239, y2=240 Type: -120 Info: 'Arms.' 15: Bounds: x1=300, y1=44, x2=374, y2=118 Type: -128 Info: '' 16: Bounds: x1=4, y1=4, x2=183, y2=21 Type: -120 Info: 'Platz der Peinlichkeiten' 17: Bounds: x1=90, y1=24, x2=159, y2=39 Type: -120 Info: 'Verlierer:' 18: Bounds: x1=106, y1=44, x2=156, y2=60 Type: -120 Info: 'Datum:' 19: Bounds: x1=113, y1=63, x2=163, y2=79 Type: -120 Info: 'Level:' 20: Bounds: x1=86, y1=84, x2=159, y2=100 Type: -120 Info: '# Menschen:' 21: Bounds: x1=66, y1=104, x2=159, y2=120 Type: -120 Info: '# Computer:' 22: Bounds: x1=4, y1=144, x2=159, y2=160 Type: -120 Info: 'Computer Intelligenz:' 23: Bounds: x1=95, y1=184, x2=160, y2=200 Type: -120 Info: 'Galaxis:' 24: Bounds: x1=101, y1=124, x2=159, y2=140 Type: -120 Info: '# Allianzen:' 25: Bounds: x1=91, y1=164, x2=163, y2=181 Type: -120 Info: 'Spieltag:' 26: Bounds: x1=78, y1=204, x2=160, y2=220 Type: -120 Info: 'Spielstufe:' 27: Bounds: x1=62, y1=224, x2=160, y2=240 Type: -120 Info: 'Armageddon:' DITL_4100.txt Items: (28 entries) 0: Bounds: x1=308, y1=224, x2=366, y2=244 Type: 4 Info: 'OK' 1: Bounds: x1=304, y1=220, x2=370, y2=248 Type: -128 Info: '' 2: Bounds: x1=164, y1=84, x2=239, y2=100 Type: -120 Info: 'Humans' 3: Bounds: x1=164, y1=104, x2=239, y2=120 Type: -120 Info: 'Comp' 4: Bounds: x1=324, y1=184, x2=399, y2=200 Type: -120 Info: 'Art' 5: Bounds: x1=244, y1=184, x2=319, y2=200 Type: -120 Info: 'Dichte' 6: Bounds: x1=164, y1=184, x2=239, y2=200 Type: -120 Info: 'Size' 7: Bounds: x1=164, y1=144, x2=239, y2=160 Type: -120 Info: 'Int' 8: Bounds: x1=164, y1=164, x2=239, y2=180 Type: -120 Info: 'GameDate' 9: Bounds: x1=164, y1=124, x2=239, y2=140 Type: -120 Info: 'Allies' 10: Bounds: x1=164, y1=44, x2=269, y2=60 Type: -120 Info: 'RealDate' 11: Bounds: x1=164, y1=64, x2=239, y2=80 Type: -120 Info: 'Bonus' 12: Bounds: x1=164, y1=24, x2=354, y2=41 Type: -120 Info: 'Name' 13: Bounds: x1=164, y1=204, x2=239, y2=220 Type: -120 Info: 'Skill' 14: Bounds: x1=164, y1=224, x2=239, y2=240 Type: -120 Info: 'Arms.' 15: Bounds: x1=308, y1=52, x2=382, y2=126 Type: -128 Info: '' 16: Bounds: x1=4, y1=4, x2=183, y2=21 Type: -120 Info: 'Gewonnene Spiele' 17: Bounds: x1=92, y1=24, x2=162, y2=39 Type: -120 Info: 'Gewinner:' 18: Bounds: x1=111, y1=44, x2=164, y2=60 Type: -120 Info: 'Datum:' 19: Bounds: x1=118, y1=65, x2=164, y2=81 Type: -120 Info: 'Stufe:' 20: Bounds: x1=94, y1=84, x2=163, y2=100 Type: -120 Info: '# Spieler:' 21: Bounds: x1=75, y1=104, x2=163, y2=120 Type: -120 Info: '# Computer:' 22: Bounds: x1=12, y1=144, x2=163, y2=160 Type: -120 Info: 'Computer Intelligenz:' 23: Bounds: x1=103, y1=184, x2=164, y2=200 Type: -120 Info: 'Galaxis:' 24: Bounds: x1=101, y1=124, x2=159, y2=140 Type: -120 Info: '# Allianzen:' 25: Bounds: x1=95, y1=164, x2=162, y2=180 Type: -120 Info: 'Spielzeit:' 26: Bounds: x1=106, y1=204, x2=164, y2=220 Type: -120 Info: 'Spieler:' 27: Bounds: x1=70, y1=224, x2=162, y2=242 Type: -120 Info: 'Armageddon:' DITL_4090.txt Items: (8 entries) 0: Bounds: x1=268, y1=212, x2=326, y2=232 Type: 4 Info: 'OK' 1: Bounds: x1=264, y1=208, x2=330, y2=236 Type: -128 Info: '' 2: Bounds: x1=16, y1=48, x2=333, y2=200 Type: 0 Info: '' 3: Bounds: x1=104, y1=212, x2=162, y2=232 Type: 4 Info: 'Details' 4: Bounds: x1=16, y1=8, x2=128, y2=24 Type: -120 Info: 'Niederlagen' 5: Bounds: x1=16, y1=32, x2=66, y2=46 Type: -120 Info: 'Name' 6: Bounds: x1=116, y1=32, x2=176, y2=47 Type: -120 Info: 'Dat.' 7: Bounds: x1=216, y1=32, x2=316, y2=48 Type: -120 Info: 'Level' DITL_4080.txt Items: (8 entries) 0: Bounds: x1=268, y1=212, x2=326, y2=232 Type: 4 Info: 'OK' 1: Bounds: x1=264, y1=208, x2=330, y2=236 Type: -128 Info: '' 2: Bounds: x1=16, y1=48, x2=333, y2=200 Type: 0 Info: '' 3: Bounds: x1=20, y1=212, x2=78, y2=232 Type: 4 Info: 'Details' 4: Bounds: x1=16, y1=8, x2=128, y2=24 Type: -120 Info: 'Gro§e Spiele' 5: Bounds: x1=16, y1=32, x2=66, y2=46 Type: -120 Info: 'Name' 6: Bounds: x1=116, y1=32, x2=176, y2=47 Type: -120 Info: 'Dat.' 7: Bounds: x1=216, y1=32, x2=316, y2=48 Type: -120 Info: 'Level' DITL_4070.txt Items: (5 entries) 0: Bounds: x1=156, y1=134, x2=214, y2=154 Type: 4 Info: 'OK' 1: Bounds: x1=78, y1=134, x2=136, y2=154 Type: 4 Info: 'Abbruch' 2: Bounds: x1=152, y1=130, x2=218, y2=158 Type: -128 Info: '' 3: Bounds: x1=13, y1=13, x2=222, y2=77 Type: -120 Info: 'Du hast ^0$ auf dem Sparbuch. Du kannst davon ^1$ abheben. Wieviel willst Du ausgeben?' 4: Bounds: x1=13, y1=91, x2=112, y2=107 Type: 16 Info: 'Edit Text' DITL_4060.txt Items: (5 entries) 0: Bounds: x1=260, y1=196, x2=318, y2=216 Type: 4 Info: 'OK' 1: Bounds: x1=184, y1=196, x2=242, y2=216 Type: 4 Info: 'Abbruch' 2: Bounds: x1=256, y1=192, x2=322, y2=220 Type: -128 Info: '' 3: Bounds: x1=12, y1=52, x2=322, y2=182 Type: 0 Info: '' 4: Bounds: x1=12, y1=12, x2=326, y2=45 Type: -120 Info: 'Weche Flotten sollen mit ^0 zusammengelegt werden? ' DITL_4050.txt Items: (8 entries) 0: Bounds: x1=196, y1=179, x2=254, y2=199 Type: 4 Info: 'OK' 1: Bounds: x1=192, y1=175, x2=258, y2=203 Type: -128 Info: '' 2: Bounds: x1=97, y1=144, x2=187, y2=160 Type: 16 Info: 'WWWWWWW' 3: Bounds: x1=10, y1=118, x2=84, y2=192 Type: -128 Info: '' 4: Bounds: x1=9, y1=6, x2=274, y2=41 Type: -120 Info: 'Du hast gewonnen. Deshalb darfst Du einem Stern einen Namen geben.' 5: Bounds: x1=9, y1=37, x2=272, y2=71 Type: -120 Info: 'Der Name sollte mindestens 2 und hšchstens 7 Buchstaben enthalten.' 6: Bounds: x1=95, y1=119, x2=219, y2=135 Type: -120 Info: 'Name des Sterns:' 7: Bounds: x1=9, y1=70, x2=271, y2=117 Type: -120 Info: 'Wenn kein neuer Stern eingetragen werden soll, reicht die Eingabe eines leeren Namens.' DITL_4040.txt Items: (12 entries) 0: Bounds: x1=240, y1=180, x2=298, y2=200 Type: 4 Info: 'OK' 1: Bounds: x1=236, y1=176, x2=302, y2=204 Type: -128 Info: '' 2: Bounds: x1=168, y1=180, x2=226, y2=200 Type: 4 Info: 'Abbruch' 3: Bounds: x1=8, y1=32, x2=114, y2=50 Type: 5 Info: 'Sternenkarte' 4: Bounds: x1=8, y1=56, x2=132, y2=74 Type: 5 Info: 'Sterndaten' 5: Bounds: x1=8, y1=80, x2=114, y2=98 Type: 5 Info: 'Flotten' 6: Bounds: x1=152, y1=32, x2=258, y2=50 Type: 5 Info: 'Allianzen' 7: Bounds: x1=152, y1=56, x2=258, y2=74 Type: 5 Info: 'Nachrichten' 8: Bounds: x1=8, y1=144, x2=70, y2=162 Type: 6 Info: 'Farbe' 9: Bounds: x1=88, y1=144, x2=234, y2=162 Type: 6 Info: 'Schwarz auf Wei§' 10: Bounds: x1=8, y1=8, x2=227, y2=24 Type: -120 Info: 'Was soll gedruckt werden?' 11: Bounds: x1=8, y1=120, x2=273, y2=137 Type: -120 Info: 'Wie soll es gedruckt werden?' DITL_4030.txt Items: (12 entries) 0: Bounds: x1=271, y1=179, x2=361, y2=199 Type: 4 Info: 'OK' 1: Bounds: x1=23, y1=179, x2=113, y2=199 Type: 4 Info: 'Abbruch' 2: Bounds: x1=267, y1=175, x2=365, y2=203 Type: -128 Info: '' 3: Bounds: x1=14, y1=13, x2=374, y2=29 Type: -120 Info: 'Bitte installieren Sie Spaceward Ho! auf Ihren Namen.' 4: Bounds: x1=23, y1=42, x2=133, y2=62 Type: -120 Info: 'Name:' 5: Bounds: x1=136, y1=42, x2=361, y2=62 Type: 16 Info: '' 6: Bounds: x1=23, y1=75, x2=133, y2=95 Type: -120 Info: 'Firma:' 7: Bounds: x1=136, y1=75, x2=361, y2=95 Type: 16 Info: '' 8: Bounds: x1=23, y1=115, x2=240, y2=153 Type: -120 Info: 'Haben Sie Ihre Registrierkarte schon eingeschickt?' 9: Bounds: x1=253, y1=108, x2=361, y2=126 Type: 6 Info: 'Ja' 10: Bounds: x1=253, y1=126, x2=361, y2=144 Type: 6 Info: 'Nein' 11: Bounds: x1=253, y1=144, x2=361, y2=162 Type: 6 Info: 'Mach ich.' DITL_4021.txt Items: (10 entries) 0: Bounds: x1=260, y1=114, x2=318, y2=134 Type: 4 Info: 'OK' 1: Bounds: x1=190, y1=114, x2=248, y2=134 Type: 4 Info: 'Abbruch' 2: Bounds: x1=256, y1=110, x2=322, y2=138 Type: -128 Info: '' 3: Bounds: x1=100, y1=40, x2=230, y2=56 Type: 7 Info: 'µ' 4: Bounds: x1=100, y1=70, x2=230, y2=86 Type: 7 Info: '¶' 5: Bounds: x1=10, y1=10, x2=269, y2=27 Type: -120 Info: 'Wie soll der Computer spielen?' 6: Bounds: x1=10, y1=40, x2=81, y2=59 Type: -120 Info: 'Freundlich' 7: Bounds: x1=250, y1=40, x2=333, y2=56 Type: -120 Info: 'Aggressiv' 8: Bounds: x1=250, y1=70, x2=341, y2=86 Type: -120 Info: 'Verteidigend' 9: Bounds: x1=10, y1=70, x2=85, y2=86 Type: -120 Info: 'Schutzlos' DITL_4020.txt Items: (12 entries) 0: Bounds: x1=332, y1=192, x2=390, y2=212 Type: 4 Info: 'OK' 1: Bounds: x1=328, y1=188, x2=394, y2=216 Type: -128 Info: '' 2: Bounds: x1=12, y1=35, x2=236, y2=53 Type: 6 Info: 'Der Computer spielt fŸr mich.' 3: Bounds: x1=12, y1=61, x2=275, y2=79 Type: 6 Info: 'Markiere nur alle ZŸge.' 4: Bounds: x1=12, y1=116, x2=300, y2=134 Type: 6 Info: 'Ich spiele wieder selber. Vielen Dank.' 5: Bounds: x1=12, y1=88, x2=377, y2=106 Type: 6 Info: 'Zug abschicken, bis etwas Interessantes passiert.' 6: Bounds: x1=103, y1=172, x2=233, y2=188 Type: 7 Info: '´' 7: Bounds: x1=12, y1=172, x2=33, y2=188 Type: -120 Info: '15' 8: Bounds: x1=292, y1=34, x2=357, y2=54 Type: 4 Info: 'Konfig.É' 9: Bounds: x1=12, y1=152, x2=358, y2=168 Type: -120 Info: 'Beim automatischen Spielen verschwinden Dialoge nach:' 10: Bounds: x1=38, y1=172, x2=94, y2=188 Type: -120 Info: 'Sek.' 11: Bounds: x1=12, y1=8, x2=190, y2=25 Type: -120 Info: 'Automatisches Spiel:' DITL_4010.txt Items: (17 entries) 0: Bounds: x1=278, y1=180, x2=349, y2=200 Type: 4 Info: 'Los gehts' 1: Bounds: x1=208, y1=180, x2=266, y2=200 Type: 4 Info: 'Abbruch' 2: Bounds: x1=116, y1=4, x2=315, y2=22 Type: -120 Info: 'WWWWWWWWWWWWWWW' 3: Bounds: x1=116, y1=24, x2=264, y2=41 Type: -120 Info: '' 4: Bounds: x1=130, y1=72, x2=236, y2=90 Type: 6 Info: 'Frischling' 5: Bounds: x1=130, y1=91, x2=236, y2=109 Type: 6 Info: 'AnfŠnger' 6: Bounds: x1=130, y1=110, x2=236, y2=128 Type: 6 Info: 'Normal' 7: Bounds: x1=130, y1=129, x2=236, y2=147 Type: 6 Info: 'Erfahren' 8: Bounds: x1=130, y1=148, x2=236, y2=166 Type: 6 Info: 'Experte' 9: Bounds: x1=274, y1=176, x2=353, y2=204 Type: -128 Info: '' 10: Bounds: x1=273, y1=80, x2=328, y2=98 Type: 6 Info: 'Mann' 11: Bounds: x1=273, y1=106, x2=345, y2=124 Type: 6 Info: 'Frau' 12: Bounds: x1=13, y1=80, x2=87, y2=154 Type: -128 Info: '' 13: Bounds: x1=8, y1=4, x2=104, y2=19 Type: -120 Info: 'Dein Name:' 14: Bounds: x1=8, y1=24, x2=83, y2=40 Type: -120 Info: 'Kennwort:' 15: Bounds: x1=147, y1=56, x2=232, y2=72 Type: -120 Info: 'Level:' 16: Bounds: x1=273, y1=54, x2=341, y2=70 Type: -120 Info: 'Type:' DITL_4001.txt Items: (5 entries) 0: Bounds: x1=143, y1=69, x2=201, y2=89 Type: 4 Info: 'OK' 1: Bounds: x1=65, y1=69, x2=129, y2=89 Type: 4 Info: 'Abbruch' 2: Bounds: x1=13, y1=39, x2=160, y2=55 Type: 16 Info: '' 3: Bounds: x1=139, y1=65, x2=205, y2=93 Type: -128 Info: '' 4: Bounds: x1=13, y1=13, x2=193, y2=29 Type: -120 Info: 'Wie hei§t Du?' DITL_3420.txt Items: (4 entries) 0: Bounds: x1=164, y1=104, x2=222, y2=124 Type: 4 Info: 'OK' 1: Bounds: x1=92, y1=104, x2=150, y2=124 Type: 4 Info: 'Abbruch' 2: Bounds: x1=10, y1=11, x2=84, y2=85 Type: -64 Info: ' Ì' 3: Bounds: x1=88, y1=12, x2=232, y2=86 Type: -120 Info: 'Dieser Planet ist bald profitabel. Trotzdem aufgeben?' DITL_3410.txt Items: (4 entries) 0: Bounds: x1=164, y1=104, x2=222, y2=124 Type: 4 Info: 'Ja' 1: Bounds: x1=92, y1=104, x2=150, y2=124 Type: 4 Info: 'Abbruch' 2: Bounds: x1=10, y1=11, x2=84, y2=85 Type: -64 Info: ' Ì' 3: Bounds: x1=92, y1=11, x2=226, y2=92 Type: -120 Info: 'Willst Du diesen schšnen und profitablen Planeten wirklich aufgeben?' DITL_3390.txt Items: (4 entries) 0: Bounds: x1=210, y1=120, x2=268, y2=140 Type: 4 Info: 'Ja doch' 1: Bounds: x1=120, y1=120, x2=178, y2=140 Type: 4 Info: 'Abbruch' 2: Bounds: x1=20, y1=10, x2=232, y2=49 Type: -120 Info: 'Letzte Chance. Du ergibst Dich an ^0?' 3: Bounds: x1=20, y1=70, x2=94, y2=144 Type: -64 Info: ' Ì' DITL_3380.txt Items: (4 entries) 0: Bounds: x1=210, y1=120, x2=268, y2=140 Type: 4 Info: 'Wirklich' 1: Bounds: x1=120, y1=120, x2=178, y2=140 Type: 4 Info: 'Abbruch' 2: Bounds: x1=20, y1=10, x2=232, y2=49 Type: -120 Info: 'Willst Du wirklich all deine Sachen aufgeben?' 3: Bounds: x1=20, y1=70, x2=94, y2=144 Type: -64 Info: ' Ì' DITL_3330.txt Items: (4 entries) 0: Bounds: x1=156, y1=171, x2=214, y2=191 Type: 4 Info: 'OK' 1: Bounds: x1=13, y1=119, x2=87, y2=193 Type: -64 Info: ' Ì' 2: Bounds: x1=13, y1=13, x2=234, y2=61 Type: -120 Info: 'Leider kann die Flotte das Ziel nicht erreichen.' 3: Bounds: x1=13, y1=63, x2=234, y2=113 Type: -120 Info: 'Das kann man daran sehen, da§ keine Pfeilspitzen an den Verbindungslinien sind.' DITL_3280.txt Items: (5 entries) 0: Bounds: x1=182, y1=208, x2=240, y2=228 Type: 4 Info: 'OK' 1: Bounds: x1=26, y1=182, x2=100, y2=256 Type: -64 Info: ' Ì' 2: Bounds: x1=26, y1=13, x2=320, y2=49 Type: -120 Info: 'Leider kann man bei Ho! nur 20 verschiedene Schifstypen auf einmal haben.' 3: Bounds: x1=26, y1=64, x2=322, y2=116 Type: -120 Info: 'Wenn Du einen neuen Schiffstypen bauen mšchtest, mu§t Du erst einen alten Typen verschrotten. ' 4: Bounds: x1=26, y1=130, x2=325, y2=178 Type: -120 Info: 'Der ausgewŠhlte Schiffstyp wird dann verschrottet und in der nŠchsten Spielrunde kannst Du dann das neue Schiff entwickeln.' DITL_3240.txt Items: (4 entries) 0: Bounds: x1=212, y1=160, x2=270, y2=180 Type: 4 Info: 'OK' 1: Bounds: x1=140, y1=160, x2=198, y2=180 Type: 4 Info: 'Abbruch' 2: Bounds: x1=12, y1=16, x2=273, y2=72 Type: -120 Info: 'Soll die Armageddon Einheit wirklich gestartet werden? Dadurch wird das halbe Universum vernichtet.' 3: Bounds: x1=16, y1=112, x2=90, y2=186 Type: -64 Info: ' Ì' DITL_3180.txt Items: (2 entries) 0: Bounds: x1=172, y1=96, x2=230, y2=116 Type: 4 Info: 'Yes' 1: Bounds: x1=8, y1=16, x2=230, y2=87 Type: -120 Info: '>Greetings, Professor Falkein. >Would you like to play a game of Galaxial Thermonuclear War?' DITL_3080.txt Items: (3 entries) 0: Bounds: x1=216, y1=60, x2=274, y2=80 Type: 4 Info: 'OK' 1: Bounds: x1=116, y1=60, x2=195, y2=80 Type: 4 Info: 'Nein.' 2: Bounds: x1=12, y1=8, x2=292, y2=46 Type: -120 Info: 'Das Spiel lŠuft bereits. Willst Du fŸr einen Computer spielen?' DITL_3030.txt Items: (4 entries) 0: Bounds: x1=180, y1=132, x2=256, y2=152 Type: 4 Info: 'Raus hier' 1: Bounds: x1=92, y1=132, x2=168, y2=152 Type: 4 Info: 'Nein, nicht' 2: Bounds: x1=8, y1=16, x2=233, y2=66 Type: -120 Info: 'Das Schiff aufgeben? Alle verlassen das Schiff! Frauen und Kinder zuerst!' 3: Bounds: x1=8, y1=80, x2=82, y2=154 Type: -64 Info: ' Ì' DITL_3020.txt Items: (4 entries) 0: Bounds: x1=168, y1=108, x2=226, y2=128 Type: 4 Info: 'OK' 1: Bounds: x1=92, y1=108, x2=150, y2=128 Type: 4 Info: 'Abbruch' 2: Bounds: x1=26, y1=8, x2=233, y2=55 Type: -120 Info: 'Mšchtest du wirklich die Hoffnung aufgeben? Noch ist nicht alles verloren.' 3: Bounds: x1=8, y1=60, x2=82, y2=134 Type: -64 Info: ' Ì' DITL_3000.txt Items: (7 entries) 0: Bounds: x1=308, y1=176, x2=366, y2=196 Type: 4 Info: 'OK' 1: Bounds: x1=64, y1=32, x2=366, y2=64 Type: -120 Info: '^0' 2: Bounds: x1=64, y1=80, x2=368, y2=98 Type: -120 Info: 'Datei: ^1' 3: Bounds: x1=64, y1=104, x2=366, y2=135 Type: -120 Info: 'Fehler: ^2' 4: Bounds: x1=64, y1=140, x2=302, y2=156 Type: -120 Info: 'Fehler Nummer: ^3' 5: Bounds: x1=64, y1=12, x2=279, y2=28 Type: -120 Info: 'Fehler aufgetreten:' 6: Bounds: x1=16, y1=12, x2=48, y2=44 Type: -96 Info: '' DITL_2010.txt Items: (4 entries) 0: Bounds: x1=156, y1=169, x2=253, y2=189 Type: 4 Info: 'Spiel in S/W' 1: Bounds: x1=26, y1=117, x2=100, y2=191 Type: -64 Info: ' Â' 2: Bounds: x1=13, y1=13, x2=278, y2=63 Type: -120 Info: 'Damit Spaceward Ho! in Farbe laufen kann, benštigt es ein System mit den Color-Quickdraw Erweiterungen.' 3: Bounds: x1=12, y1=68, x2=276, y2=106 Type: -120 Info: 'Es sollte beim Apple-HŠndler erhŠltlich sein.' DITL_2000.txt Items: (2 entries) 0: Bounds: x1=91, y1=143, x2=220, y2=163 Type: 4 Info: 'ZurŸck zum Finder' 1: Bounds: x1=12, y1=8, x2=220, y2=110 Type: -120 Info: 'Diese Entwicklungsversion von Spaceward Ho! ist leider nicht mehr lauffŠhig. Bitte wenden Sie sich an Application Systems Heidelberg.' DITL_1500.txt Items: (4 entries) 0: Bounds: x1=13, y1=12, x2=287, y2=58 Type: -120 Info: 'Ò^0Ó speichern vorm verlassen?' 1: Bounds: x1=26, y1=78, x2=84, y2=98 Type: 4 Info: 'Abbruch' 2: Bounds: x1=117, y1=78, x2=175, y2=98 Type: 4 Info: 'Nein' 3: Bounds: x1=208, y1=78, x2=266, y2=98 Type: 4 Info: 'Ja' DITL_1201.txt Items: (10 entries) 0: Bounds: x1=11, y1=254, x2=86, y2=274 Type: 4 Info: 'Lade Spiel' 1: Bounds: x1=108, y1=254, x2=189, y2=274 Type: 4 Info: 'Neues Spiel' 2: Bounds: x1=210, y1=254, x2=285, y2=274 Type: 4 Info: 'Ende' 3: Bounds: x1=7, y1=250, x2=90, y2=278 Type: -128 Info: '' 4: Bounds: x1=1, y1=6, x2=215, y2=46 Type: -120 Info: 'Spaceward Ho!ª 4.0 Demo von Peter Commons' 5: Bounds: x1=220, y1=10, x2=294, y2=84 Type: -64 Info: ' ¬' 6: Bounds: x1=4, y1=165, x2=289, y2=251 Type: 8 Info: 'Delta Tao Software, Inc. Sunnyvale, California (800) 827-9316. Deutsche Version von ASH, Postfach 102646, D-69016 Heidelberg Telefon: 06221/300002' 7: Bounds: x1=4, y1=148, x2=236, y2=167 Type: -120 Info: 'Spaceward Ho! ©1990-1995 by:' 8: Bounds: x1=3, y1=126, x2=248, y2=145 Type: -120 Info: 'Viel Spa§ beim Einstieg in Ho!' 9: Bounds: x1=3, y1=41, x2=220, y2=126 Type: -120 Info: 'Diese Version Spaceward Ho! darf kopiert, aber nicht verkauft werden. VerŠnderungen am Programm sind dabei nicht zulŠssig.' DITL_1200.txt Items: (10 entries) 0: Bounds: x1=11, y1=255, x2=86, y2=275 Type: 4 Info: 'Lade Spiel' 1: Bounds: x1=115, y1=254, x2=196, y2=274 Type: 4 Info: 'Neues Spiel' 2: Bounds: x1=210, y1=254, x2=285, y2=274 Type: 4 Info: 'Ende' 3: Bounds: x1=7, y1=251, x2=90, y2=279 Type: -128 Info: '' 4: Bounds: x1=4, y1=4, x2=208, y2=38 Type: 8 Info: 'Spaceward Ho!ª 4.0 Demo von Peter Commons' 5: Bounds: x1=220, y1=10, x2=294, y2=84 Type: -64 Info: ' ¸' 6: Bounds: x1=3, y1=157, x2=296, y2=239 Type: -120 Info: 'Delta Tao Software, Inc. Sunnyvale, Cal. Deutsche Version von ASH, Postfach 102646, D-69016 Heidelberg Telefon:06221/300002 Fax:06221/300389' 7: Bounds: x1=3, y1=141, x2=235, y2=160 Type: -120 Info: 'Spaceward Ho! ©1990-1995 von:' 8: Bounds: x1=3, y1=124, x2=248, y2=144 Type: -120 Info: 'Viel Spa§ beim Einstieg in Ho!' 9: Bounds: x1=4, y1=38, x2=212, y2=121 Type: -120 Info: 'Diese Version Spaceward Ho! darf kopiert, aber nicht verkauft werden. VerŠnderungen am Programm sind nicht zulŠssig.' DITL_1101.txt Items: (7 entries) 0: Bounds: x1=64, y1=4, x2=390, y2=21 Type: 8 Info: 'Spaceward Ho!ª 4.0 Demo von Peter Commons' 1: Bounds: x1=40, y1=42, x2=333, y2=153 Type: 8 Info: '¥Êbis zu 20 Spieler ¥ keine Limits in den Technologien ¥ frei definierbare Galaxien ¥ teuflisch schlaue Computerspieler ¥ viel mehr und bessere Grafiken ¥ vollstŠndiges Handbuch ¥ÊPowerPCª nativ' 2: Bounds: x1=350, y1=60, x2=424, y2=134 Type: -64 Info: ' À' 3: Bounds: x1=8, y1=24, x2=316, y2=42 Type: -120 Info: 'Die richtige Version beinhaltet:' 4: Bounds: x1=9, y1=172, x2=236, y2=270 Type: -120 Info: 'Delta Tao Software, Inc. 760 Harvard Ave. Sunnyvale, CA 94087 (800) 827-9316 or (408) 730-9336 Fax (408) 730-9337 AOL: JoeDelta¥AppleLink: DeltaTao' 5: Bounds: x1=8, y1=156, x2=240, y2=174 Type: -120 Info: 'Spaceward Ho! ©1990-1994 by:' 6: Bounds: x1=256, y1=156, x2=469, y2=273 Type: -120 Info: 'Deutsche Version Spaceward Ho! 4.0.1: Application Systems Heidelberg Postfach 102646 D-69016 Heidelberg Fon: 06221/300002 Fax: 06221/300389' DITL_1100.txt Items: (7 entries) 0: Bounds: x1=64, y1=4, x2=396, y2=21 Type: 8 Info: 'Spaceward Ho!ª 4.0 Demo, von Peter Commons' 1: Bounds: x1=40, y1=44, x2=333, y2=156 Type: 8 Info: '¥Êbis zu 20 Spieler ¥ keine Limits in den Technologien ¥ frei definierbare Galaxien ¥ teuflisch schlaue Computerspieler ¥ viel mehr und bessere Grafiken ¥ vollstŠndiges Handbuch ¥ÊPowerPCª nativ' 2: Bounds: x1=350, y1=60, x2=424, y2=134 Type: -64 Info: ' Ì' 3: Bounds: x1=8, y1=24, x2=316, y2=42 Type: -120 Info: 'Die Vollversion beinhaltet:' 4: Bounds: x1=10, y1=180, x2=237, y2=278 Type: -120 Info: 'Delta Tao Software, Inc. 760 Harvard Ave. Sunnyvale, CA 94087 Phone: (800) 827-9316 Fax (408) 730-9337 AOL: JoeDelta¥AppleLink: DeltaTao' 5: Bounds: x1=8, y1=164, x2=240, y2=182 Type: -120 Info: 'Spaceward Ho! ©1990-1994 by:' 6: Bounds: x1=249, y1=163, x2=460, y2=276 Type: -120 Info: 'Deutsche Version Spaceward Ho! 4.0.1: Application Systems Heidelberg Postfach 102646 D-69016 Heidelberg Fon: 06221/300002 Fax: 06221/300389' DITL_128.txt Items: (2 entries) 0: Bounds: x1=18, y1=12, x2=82, y2=73 Type: -64 Info: '‰' 1: Bounds: x1=36, y1=84, x2=116, y2=145 Type: -64 Info: 'ˆ'